If you have multiple Amiibo, you're fortunate. There is probably one Amiibo in your group that does so well it defeats the others with ease. But perhaps you want your other Amiibo to be as good as your top one. In this post, I wanted to share with you some basic tips I've done to get one of my Amiibo to the level of my top Amiibo.
While you can fight and fight repeatedly against your Amiibo to give it more experience, it's all about having a gameplan that will help make your Amiibo get to the next level.
So here's a six-step process I use to make that happen.
1. Have the Amiibo you want to level up fight against your best Amiibo
To be the best, you need to beat the best. But wait, we know what the outcome is going to be! Our best Amiibo is going to destroy our poorly performing Amiibo. However, it is necessary to have this fight because this is the starting point to making your subpar Amiibo great. This match should be a three-game series (2 out of 3 wins), 2 stock, 6 minutes, Omega-style stages or Final Destination.
When this match is taking place, here are the things you need to examine:
a. Is it playing defense?
I pride myself on teaching my main Amiibo to play defense. If your subpar Amiibo is not playing defense, it will show right away against your best Amiibo.
b. What move or moves is the Amiibo using? Are there better options?
Make note of the moves your Amiibo use the most. Then make note of the moves your Amiibo use as secondary moves. As you're taking notes, think of two moves that you would like your Amiibo to rely on in future matches.
c. Is it staying grounded?
If the Amiibo is using aerials, it is more likely to get attacked, no matter how good of priority it has. I think that's an underrated thing about Amiibo play. It's not like tournament play, or true CPU play or even online play. It is its own style, and from what I've experienced, staying grounded is best if you want to excel.
2. Decide whether it's best to change its concentrations, bonuses and customs
With the match over against your best Amiibo, it's time to get to work.
Based on the match, go into the Amiibo section and check its concentrations, bonuses and customs again. If you need to change any of those elements based on what you watched and the notes you took, do it here. When you're set, we can go to the next part.
3. What two moves will I have it rely on?
Many people want their Amiibo to know every move as best as possible. However, the real key to winning Amiibo matches is having an Amiibo rely on only a couple of moves that you know will give it an advantage. These two moves set the foundation for the rest of the moves it will use in games against opponents.
Decide on these two moves before you continue. Remember, moves that require the Amiibo to be grounded will work better than aerial attacks.
4. Fight it in two 3-minute games special mode
With the Amiibo and you ready to go, let's get into battle.
We're going to play Special Mode under these conditions:
-Slow Mode (We're going to approach our Amiibo in a very unique way. Putting the game in slow mode will allow you to react to situations a little better.)
-You're going to pick an Amiibo that has a projectile. If your Amiibo is a projectile character, it's preferred you go with that.
-You're going to play on an Omega stage or Final Destination.
-You're going to start each game by backing up. Once you're at the edge of the stage, throw a projectile at the Amiibo. Out of the throw animation, begin to go forward. The Amiibo will try to deal with the projectile. That's your opportunity to grab. You might have a chance to straight grab if the Amiibo blocks. Or, wait until the Amiibo comes out of whatever current animation it's doing (jump, spot-dodge, dash) to grab.
This is a bait-and-switch type of gameplan. The Amiibo will try to deal with the projectile, but it will fall victim to the grab.
You want to do this in both sessions. It will take some time to learn, and you will likely lose a lot of stock. But the more you execute this, the better your Amiibo will be.
5. Fight in a 3-minute game regular mode
Now that we're done with the bait-and-switch plan, it's time to run the next part of the plan. Remember the two moves you wanted your Amiibo to do? In this three-minute game, you're going to do your best to use those two moves against your Amiibo.
You're going to turn off all of the special settings. However, you’re still going to play on an Omega-style stage or Final Destination.
Your Amiibo will likely be trying to throw projectiles and grab you a lot more than normal. Why? Because that's all you did against it in the previous two sessions! Here's your opportunity to punish your Amiibo with those two moves you have envisioned.
6. Have it go up against your top Amiibo
After you're done with the 3-minute game in regular mode, have your Amiibo go up against your best Amiibo. It will likely still lose. However, as before, you're going to be examining what it is doing.
Since this is a long progress, you're going to want to repeat steps 4 through 6. The more you do this, the better your Amiibo will be in the long run, given it will be receiving three different types of gameplay: slow mode where everything is precise, normal mode, and an Amiibo match.
No matter what, continue to work on your Amiibo. When it finally gets to the point that it challenges your best Amiibo and/or defeats it, be happy you've put in the work. But remember that Amiibo training never ends.
I’ve set up a special page for you AmiiboAmigo fans, including a free giveaway that you will want to sign up for as soon as you finish reading this. Bookmark this page, and then head to http://amiibotrainer.com/amigo for more.
By Glenn - amiibotrainer.com